Do People Really Play Mobile Games WithoutSound? Myth or Reality.
- Siarhei Kutuzau
- Aug 12
- 3 min read
The myth that “nobody plays mobile games with sound” has been floating around the industry for years. It travels from call to call, from producer to designer, influencing how audio is handled in production. Sound is often ordered at the last minute, there's no real integration, and dynamic or adaptive systems aren’t even considered. Not because it's the right way — but because "that’s how it’s done." This mindset rarely relies on actual data. More often, it’s based on the gut feeling that “everyone mutes anyway.” But is that really the case? As someone who’s been working in mobile game audio for years, I got tired of having "I feel like..." arguments. So I decided to check. No emotions, no preconception — just data. And the results surprise more than a few people — including me.
Who Took the Survey?
A total of 541 respondents from around the world took part.
According to the Newzoo Global Games Market Report 2024, there are about 2.85 billion mobile gamers globally.
I ran the numbers: to get a statistically valid sample at a ±4% margin of error and 94% confidence level, you only need 538 respondents. We’re well within the valid range.
The survey included 10 questions, covering everything from “Do you even play mobile games?” to “Why do you mute the sound?”.
Frequency, devices, genres, importance, habits — everything needed to understand not just how, but why players interact with sound in mobile games.
A Few Numbers and Some Thoughts.
Do People Play Mobile Games?
● 73.3% — play often
● 22.4% — play occasionally
● 0.6% — never play

Do They Play With Sound?
● 34.9% — always
● 23.6% — often
● 19% — sometimes
● 13.2% — rarely
● 9.3% — never

How Do They Listen to Sound? (multiple answers allowed)
● 60.1% — phone speakers
● 47.1% — headphones
● 11.5% — external speakers
● 18.3% — don’t use sound at all

Where Do They Play With Sound? (multiple answers allowed)
● 92.9% — at home
● 21.5% — in transit
● 18.1% — in public spaces
● 8.4% — at work

How Important Is Sound?
● 23.7% — very important, won’t play without it
● 47% — important, but not essential
● 20% — not important, often muted
● 9.3% — never play with sound

Why Do People Play Without Sound? (multiple answers allowed)
● 56% — it bothers people nearby
● 31.9% — it’s too loud/noisy
● 17.4% — to save battery
● 15.9% — they play in the background
● 10.6% — out of habit

What Genres Do They Play? (multiple answers allowed)
● Puzzle — 76.6%
● Strategy — 62.2%
● Shooter — 45.3%
● Simulation — 31%
● Hyper-casual — 29.9%
● RPG — 21.5%

Demographics Age
● 25–34 — 39,4%
● 18–24 — 18,1%
● 35–44 — 20,1%
● Other age groups were moderately represent

Gender
● Male — 49%
● Female — 49,7%
● Other / Prefer not to say — <1%

Final Takeaways
This data makes it clear:
The idea that “everyone plays mobile games without sound” is a myth — and not one backed by data.
Instead:
● Most players are actively engaging with audio, especially at home.
● Social or technical constraints (noise, shared spaces, battery) are the main reasons for muting — not because sound isn’t valued.
● Over 70% of respondents see sound as a meaningful part of the experience.
References:
Newzoo Global Games Market Report 2024 — 2.85 billion mobile gamers

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