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Knock on The Coffin Lid
In Knock on the Coffin Lid, sound becomes a bridge between the player and a world where life and death intertwine in an endless cycle. It is not just decoration — it is the game's second heartbeat.
Responsibilities / Contributions
Knock on the Coffin Lid, Nightmare of Millenis (Unity + FMOD) — Steam, PS5, Xbox Series X|S
G.A.N.G. Awards 2026 nominee for Best Sound Design in an Indie Game.
Creative & Direction
Exercised full creative and technical authority over complete audio domain across PC, PlayStation 5, and Xbox Series X|S
Defined complete audio vision, sound identity, and aesthetic direction of the project from day one through console release
Directed VO production including casting, recording, editing, and mastering across multiple languages
Sound Design & Implementation
Personally authored a library of 15,000+ custom audio assets including SFX, environment, UI, Foley, and cutscene content
Designed and implemented complete interactive audio architecture using FMOD SDK within Unity Engine
Built FMOD-based dynamic SFX systems with real-time parameter logic and adaptive mixing
Production & Governance
Established production frameworks, integration standards, and audio documentation relied upon by narrative, UX, and gameplay teams
Sole individual with access to the project's internal production pipeline throughout full development lifecycle
Recognition
G.A.N.G. Awards 2026 — Nominee, Best Sound Design for an Indie Game
GDWC — Finalist, Indie Category, 2023 and 2024



