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Hero Wars: Alliance

Date

2021-present

Role

Sound Designer

Project type

Adventure, RPG, Strategy

Link

Sole sound design and audio systems specialist on the Hero Wars franchise — flagship titles of a NASDAQ-listed global publisher with 200M+ installations and $2B+ in lifetime revenue. Responsible for the complete audio domain across both titles simultaneously.

Audio Architecture & Systems

Engineered complete proprietary audio architecture from the ground up — custom integration pipelines, runtime audio behavior systems, adaptive mixing logic, and in-project sound library
System remains the operational foundation of both Hero Wars titles after 4+ years of continuous live-service deployment
Designed adaptive mixing system improving real-time clarity and player feedback across 9.5M monthly active users

Sound Design & Implementation

Designed and implemented all gameplay SFX, interface audio, environmental audio, and cinematic audio across both titles
Developed reusable audio event templates reducing integration time by 50%
Optimized asset delivery improving audio load times by 30% on mobile and web platforms
Directed staff composer across all musical compositions; performed all technical integration of musical assets into the engine

Production & Governance

Established mandatory audio governance frameworks relied upon by engineering, UX, QA, and production departments simultaneously
Reduced cross-departmental dependency by 40% through documented standards and approval workflows
Maintained continuous audio production across hundreds of content update cycles
At peak, governed complete audio domains of three parallel live-service productions without a dedicated team

Recognition
Pocket Gamer Mobile Games Awards — Best AppGallery Game 2024 + Honourable Mention 2025

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