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Magic Wars: Wizards Battle
Date
2022
Role
Lead Sound Designer
Project type
RPG, Simulation, Strategy
Release Date:
2022
Responsibilities / Contributions:
- Full ownership of the audio pipeline (FMOD + Unity): concept → asset creation → implementation → final mix.
- Created a complete SFX/UI/ambience library; recorded/edited source and organized assets.
- Built FMOD systems: events & parameters, snapshots, side-chain ducking, mixer hierarchy, routing, Live Update.
- Implemented in Unity: bank management, event triggers, Timeline integration, prefabs, spatialization/attenuation/occlusion.
- Designed adaptive music logic (state/layer switches, stingers, crossfades) aligned with gameplay beats.
- Performed mixing & loudness normalization across scenes; established priorities/voice limits to avoid masking.
- Profiling & optimization: memory/CPU budgets, compression settings, streaming strategy, platform tweaks.
- QA and polish: fixed routing/timing issues, wrote brief docs for the team, maintained version control.




