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SIARHEI KUTUZAU

Audio for videogames
Showreel

About Me.

Game Audio Director & Sound Designer | G.A.N.G. Award Nominee | 6+ years shipping audio at scale.

I've been the sole audio specialist on Hero Wars — 200M+ installations, $2B+ in lifetime revenue — building the complete interactive audio architecture from the ground up and maintaining it across hundreds of live-service update cycles. Every system, every pipeline, every governance framework — designed and owned by one person.

At the same time, I served as Audio Director on Knock on the Coffin Lid — which earned a G.A.N.G. Award nomination for Best Sound Design for an Indie Game, recognized alongside titles from 11 bit studios, Supergiant Games, and Blizzard Entertainment. That nomination reflects solo authorship of the complete audio domain — not a contribution within a team.

I work across Unreal Engine 5 (MetaSounds), Unity, FMOD, and Wwise — designing adaptive music systems, dynamic VO pipelines, real-time mixing, and scalable audio architectures for live-service, PC, and console productions.

I've also served as an Excellence in Audio judge at DevGAMM Awards 2025 alongside representatives from Epic Games and Larian Studios, and conducted original empirical research on player audio perception confirmed by senior audio professionals at Rovio Entertainment.

Looking to bring this depth of systems thinking and production ownership into a Senior or Principal Sound Designer role at an AA/AAA studio. 

You can find my resume here!

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Knock on the Coffin Lid Gameplay Trailer
01:01
Hero Wars: Alliance. First Fight. Only Sound Design
00:24
The Gift. Single Player Horror. Demo
00:15
Dissonators. Gameplay Trailer
03:05
WARCOS 2 - Announcement Trailer
01:40
China Town. Demo. Music and SFX
01:16
The Last Train. Demo
00:15
Open Wheel Manager 2 Playthrough – Part 01: Starting At The Lowest Beginning...Again – 4K
35:46
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