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SIARHEI KUTUZAU

Audio for videogames
Showreel

About Me.

I am a Game Audio professional specializing in designing and implementing sound that drives player immersion and emotional engagement. My work spans the full audio pipeline — from concept creation and sound design to in-engine integration and adaptive systems.

I have contributed as Lead Game Audio Designer to award-winning and commercially successful projects, including Hero Wars: Alliance (180M+ downloads, $1.7B revenue) and Knock on the Coffin Lid (GDWC 2023 finalist, console release 2025).

Beyond production, I actively study the impact of sound on gameplay perception, conducting industry-focused research such as a global survey on mobile game audio usage. I am committed to pushing the boundaries of interactive audio, ensuring it serves as a storytelling tool and a core part of the player experience.

You can find my resume here!

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Knock on the Coffin Lid Gameplay Trailer
01:01
Hero Wars: Alliance. First Fight. Only Sound Design
00:24
The Gift. Single Player Horror. Demo
00:15
Dissonators. Gameplay Trailer
03:05
WARCOS 2 - Announcement Trailer
01:40
China Town. Demo. Music and SFX
01:16
The Last Train. Demo
00:15
Open Wheel Manager 2 Playthrough – Part 01: Starting At The Lowest Beginning...Again – 4K
35:46
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